Rush for Berlin
May 19th 2006 08:52
Category: No Category
The demo for the up and coming Rush for Berlin RTS is now available for play. The game will be released later this month (26th) but I thought I would investigate what’s on offer.
The game takes place in the last two years of WWII in the period that Germany was starting to get on her back foot. You can play as all the major allied powers and also as the Germans in a German campaign in which all their prototypes have reached mass production, a great “what if?” situation.
The game feels very realistic in its flavor; all the tanks make the right, squeaky, noises and everyone speaks the right language. The graphics are rather pretty and certainly nothing to sneer at.
The system is more combat oriented than resource based, capturing buildings and whatnot being the main way to get more. It takes a bit to get used to, but once you have accustomed yourself to it there don’t seem to be any nasty surprises. Combat is fierce and quickly over; I found that the key to winning engagements is the use of armor and infantry forces in concert with each other rather than a tank rush. Officers have certain abilities that can augment your troops or vehicles such as the tank ace’s dead eye ability which kill a tank in one shot.
The controls are fluid; the mouse sensitivity is right and it doesn’t feel like your wrestling with a bear when controlling tanks, using unit abilities and giving commands.
All in all it seems like a very solid title and should be more interesting with full campaign components.
For more info, and the downloadable demo which, with completion, will unlock certain things in the full version, go here.
Alskreek, out.
The game takes place in the last two years of WWII in the period that Germany was starting to get on her back foot. You can play as all the major allied powers and also as the Germans in a German campaign in which all their prototypes have reached mass production, a great “what if?” situation.
The game feels very realistic in its flavor; all the tanks make the right, squeaky, noises and everyone speaks the right language. The graphics are rather pretty and certainly nothing to sneer at.
The system is more combat oriented than resource based, capturing buildings and whatnot being the main way to get more. It takes a bit to get used to, but once you have accustomed yourself to it there don’t seem to be any nasty surprises. Combat is fierce and quickly over; I found that the key to winning engagements is the use of armor and infantry forces in concert with each other rather than a tank rush. Officers have certain abilities that can augment your troops or vehicles such as the tank ace’s dead eye ability which kill a tank in one shot.
The controls are fluid; the mouse sensitivity is right and it doesn’t feel like your wrestling with a bear when controlling tanks, using unit abilities and giving commands.
All in all it seems like a very solid title and should be more interesting with full campaign components.
For more info, and the downloadable demo which, with completion, will unlock certain things in the full version, go here.
Alskreek, out.
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