RPG Tips
June 12th 2006 02:49
Category: No Category
Here are a few tips that are applicable to almost any RPG (PC, console or otherwise).
Combat
Don’t just rush into a group of a gazillion monsters and expect to survive or make an impact. Think tactically:
Pick creatures off from the edge of a pack and isolate them, then take them down.
Go for spell casters, healers and any other less straight forward or dangerous classes of enemy first, then deal with the grunts.
Alternatively you could try focusing on killing the easier, lower level enemies, first and then focus on the most powerful. This works best when facing many low level foes and one very powerful one.
Use confusion and hit and run tactics. Generally the AI isn’t smart enough to deal with this in large quantities.
If you are in a situation where a large party and a large encounter size is involved try to turn large scale combats into small, localized ones; small groups of players taking care of their own allotment of nasties.
Economics of the adventurer
Live by the maxim ‘I will find everything I need fighting monsters’ this does have several exceptions (materials for trade skills e.g. flasks, cotton, fluxes in the case of WoW) but basically it leads to you accumulating more funds/items etc.
If you feel that you really are tempted to by some sort of shiny make absolutely sure that you will be able to use it for its full effectiveness for more than one or two levels before it becomes obsolete. This is particularly true of magic weapons.
The Party
A happy adventurer is an adventure in a party. Parties allow for more rapid progression in levels and loot and make quests oh so much easier to complete. Not an underrated benefit of a party is that you actually have someone to talk too, do it you anti-social!
Party composition is important for a well rounded and effective team. A party full of warriors might be able to take and deal a lot of damage but if it comes up against something that deals more or takes more damage they have no, or very limited ways to heal themselves. Good party composition means that your group can handle most encounters of your level or higher and come out of it ok that means; a person to heal, to take the damage, to deal a lot of damage and so on.
A party with a variety of classes also benefits from the fact that in many games it will allow you to get around quicker through auras, portals and so forth.
Protect spellcasters! They are weak and frail in most games to compensate for the massive damage, healing or whatever that they can dish out and because they generally wear paper.
Don’t get angry at the cleric or priest that fails to heal you; more than likely they don’t have enough mana or spells or are busy healing someone else, just because someone chose to play a healer doesn’t mean they are omnipotent. By all means though, if your healers off dancing or just staring into the distance while your party gets mauled return the favour, or better yet, find another healer.
Finally, have fun!
Alskreek, out.
Combat
Don’t just rush into a group of a gazillion monsters and expect to survive or make an impact. Think tactically:
Pick creatures off from the edge of a pack and isolate them, then take them down.
Go for spell casters, healers and any other less straight forward or dangerous classes of enemy first, then deal with the grunts.
Alternatively you could try focusing on killing the easier, lower level enemies, first and then focus on the most powerful. This works best when facing many low level foes and one very powerful one.
Use confusion and hit and run tactics. Generally the AI isn’t smart enough to deal with this in large quantities.
If you are in a situation where a large party and a large encounter size is involved try to turn large scale combats into small, localized ones; small groups of players taking care of their own allotment of nasties.
Economics of the adventurer
Live by the maxim ‘I will find everything I need fighting monsters’ this does have several exceptions (materials for trade skills e.g. flasks, cotton, fluxes in the case of WoW) but basically it leads to you accumulating more funds/items etc.
If you feel that you really are tempted to by some sort of shiny make absolutely sure that you will be able to use it for its full effectiveness for more than one or two levels before it becomes obsolete. This is particularly true of magic weapons.
The Party
A happy adventurer is an adventure in a party. Parties allow for more rapid progression in levels and loot and make quests oh so much easier to complete. Not an underrated benefit of a party is that you actually have someone to talk too, do it you anti-social!
Party composition is important for a well rounded and effective team. A party full of warriors might be able to take and deal a lot of damage but if it comes up against something that deals more or takes more damage they have no, or very limited ways to heal themselves. Good party composition means that your group can handle most encounters of your level or higher and come out of it ok that means; a person to heal, to take the damage, to deal a lot of damage and so on.
A party with a variety of classes also benefits from the fact that in many games it will allow you to get around quicker through auras, portals and so forth.
Protect spellcasters! They are weak and frail in most games to compensate for the massive damage, healing or whatever that they can dish out and because they generally wear paper.
Don’t get angry at the cleric or priest that fails to heal you; more than likely they don’t have enough mana or spells or are busy healing someone else, just because someone chose to play a healer doesn’t mean they are omnipotent. By all means though, if your healers off dancing or just staring into the distance while your party gets mauled return the favour, or better yet, find another healer.
Finally, have fun!
Alskreek, out.
| 48 |
| Vote |
Subscribe to this blog

























