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Computer Game - By Glen Atwell and Shaun Inguanzo

Defcon

October 2nd 2006 01:03
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Defcon by Introversion is a very unique real time strategy which puts you in the chair of a military commander in control of the escalation to thermonuclear warfare. The goal of the game is, basically, to lose the least.

The main view in defcon is of a simple world map with only the major population centers visible. You take control of an area of the map; Russia, Europe, Asia, South or North America. The game puts you through each defcon level from 5 to 1 and can be done in real time. As you progress through each stage hostilities with other countries will become available on an increasing scale eventually allowing you to launch nukes from your silos at defcon 1. The units you control in the game consist of fleets, airfields, nuke silos and radar stations: fleets are made up of subs which can launch medium range nukes, carriers which can launch bombers and fighters and battleships which can attack other fleets; airfields act as carriers on land with a larger range and are able to launch bombers and fighters; nuke silos start in air defense mode and can be switched into nuke launching mode once defcon 1 has been reached, silos have the longest range and hardest hitting variety of nukes; finally, radars give you a radius within which you can detect enemy attacks.



With only a limited supply of weapons at ones disposal and a limited ability to both predict and stop an enemy’s nuclear arsenal games can become very uncertain. For example, a campaign could be going quite well, with your nukes obliterating a large swath of enemy territory, only to find that your enemy was holding back until you had nothing with which to hit their silos.

For more information you can go to the official site here.

Alskreek, out.
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