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Computer Game - By Glen Atwell and Shaun Inguanzo

Computer Game - April 2006

A Real Time Strategy Guide Pt7 (final)

To wrap this series of articles up I’ll present a few general points. Try different strategies; doing this will get you used to dealing with opponents who use them and


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A Real Time Strategy Guide Pt6

Today I would like to discuss some tricks I have found to be particularly useful when playing rts games in a multiplayer situation. I will divide this up into: free


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Gaming Music

I just added the main theme from the old Super Nintendo RPG, Secret of Mana, to the list of songs I’m currently practicing with my violin (kindly arranged from an


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Oblivion Performance

If you have been playing Oblivion and have found that it ravages your system, as it often does mine, you might find this article on gamespot useful here. Alskreek, out.


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A Real Time Strategy Guide Pt5

Today I would like to make some points about using infiltration and pin-point strike methods in your rts games. Infiltration covers all methods of covertly inserting units into your opponent’s


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A word from our sponsers!

And now, a word from our sponsers. David: And, Emperor Palpatine: Alskreek, out.


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A Real Time Strategy Guide Pt4

Today we look at the hedgehog strategy. The Hedgehog This strategy seems to be a favourite of many people; possibly because it is the least stressful. This is due to


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A Real Time Strategy Guide Pt3

Today I would like to start talking about a few of the most common strategies employed in RTS games; this applies to a.i./computer opponents as well. It’s a good idea


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A few brief comments on Oblivion, the Elder Scroll

For a review better than I could give go here. Indeed a few brief comments. -Really, really pretty. -The routines of NPC’s are a very cool addition. -Melee combat feels


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A Real Time Strategy Guide Pt2

This time I would like to introduce some terms to help us better understand the flow of an RTS. The terms I will be explaining include the means of production


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A Real Time Strategy Guide Pt1

The RTS, or Real Time Strategy, is a gametype where 2 or more (computer or otherwise) players attempt to defeat one another on the field of battle by using various


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Star Wars, Empire at War

Questionably delicious game chef, Lucas Arts, throws us yet another Star Wars title and this time it appears to have actually been cooked through. The storyline featured in Empire at


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50 Cent. Bullet Magnet?

Watch as I conduct a totally impartial preview, review…whatever. Noooo! Why!? Why does 50 cent have a video game? Ok lamentations aside lets look at this in a calm manner


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Guild War Linguistics

I was playing guild wars a couple of weeks ago and I can only hypothesise that I was in a decidedly cheeky mood. My friend and I were about to


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Computer component requisition adventure!

As I mentioned in the previous post my computer, far from what it once was, is now fairly antiquated...at least in terms of proper performance for gaming. Today, with this


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An introduction of sorts

Hi all, my first post I do be making! As way of introduction I'll briefly go over what this blog is all about and what you can expect from me


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